Final Update for College Football Performance as Affected by Distance from Home

The moment of truth: is college football performance affected by distance from home? As far as I can tell, the answer is no.

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Update #2: College Football Performance and Proximity to Home

How do you measure football performance? How can you compare Ndamukong Suh, a defensive tackle that played for Nebraska from 2005 to 2009 with Cooper Rush, Central Michigan’s quarterback from 2013 to 2016? These questions are incredibly difficult to answer, especially given the nature of the sport. It is impossible, at this point, to accurately and fairly quantify every player’s contribution to the result of a play, much less a game. Advanced statistics in football is always improving and decoding the game, but it is still far behind simpler sports like baseball and basketball.

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El americano no deseado: an Analysis of the Negative Opinion of Donald Trump among the Spanish Media (Post Three)

Due to the nature of my research, many, if not all, of the quotes are in Spanish.

In my previous posts I stated my findings for the top three most popular themes in regard to the media’s reaction to the Trump presidency. Among all of the articles mentioning Donald Trump, the top three most prominent issues were his environmental stance, his unique character, and his foreign relations policy. In most of the articles pertaining to these issues, a clear point of comparison to Barack Obama developed. For this reason, I argue that the major differences in the three topics listed above between Donald Trump and his predecessor is the main reason for the overwhelmingly negative opinion of Trump among the Spanish media.  In this post, I plan to discuss some of the many articles that led me to these findings.

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Intro to Macroeconomic Presentation of the US Video Game Industry (Pt 1)

Originally written August 3

Since their commercialized conception in the early 1970s, video games have undergone several evolutions, had many different perceptions, and left a myriad of impacts on society. From the Atari 2600 to the PlayStation 4, electronic gaming has transformed into arguably one of the most profitable and fastest growing entertainment industries of all time in just 60 years. This notion that video gaming truly can serve as an economic leader in the entertainment industry was really emphasized after the 2013 release of Grand Theft Auto V (GTA V) by Rockstar Games. Just in its first day of sales, GTA V managed to rake in $800 USD in worldwide sales. This massive sales record made it the highest-grossing launch day piece of entertainment, which includes movies and music, of all time[1]. This means that a mere video game managed to outsell and outperform every single song, film, or record ever produced on its first day.

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