Psychoanalysis of LGBTQ Video Game Characters – Project Summary

In the end, I ended up do psychoanalyses for five characters from two games, The Last of Us and Night in the Woods. There are Ellie and Bill from The Last of Us, and Mae, Gregg, and Angus from Night in the Woods. This was a very fun and interesting project to do, and it has definitely given me a new perspective on how queer characters are presented in video games. If anyone is interested in looking at the character studies specifically, I’ll attach a link to my essay at the end.

[Read more…]

Psychoanalysis of LGBTQ Video Game Characters: Update 2

So for my second game I’ve chosen Night in the Woods, an indie adventure game made by developers Infinite Fall and Secret Lab. It follows character Mae Borowski after she drops out of college and returns to her home town of Possum Springs, where strange events begin to unfold. The game has four confirmed LGBTQ characters: Mae, who is pansexual, Gregg and Angus, who are a gay couple, and Jackie, a trans woman. Since Jackie is an extremely minor character and her gender identity is not mentioned in game (the developers accidentally left it out, but did confirm she is trans), I decided not to include her in my analyses.

[Read more…]

Psychoanalysis of LGBTQ Video Game Characters: Update 1

I know it’s very late in the summer, but hopefully this is all worth it. When I first began my project, I had a very clear idea of what I was going to be doing. As I’ve done my research, especially through my analysis of my first video game, I seem to have ended up with more questions than I answered. I intended to see if historical ideas on sexuality were still relevant in video games today, but I began to see how vague, subjective, and confusing this could end up being. Thus, I’ve decided to lean more towards a Freudian psychoanalysis of LGBTQ characters through his ideas, as well as the historical sexologists he was influenced by. To be clear, my analyses are not reflective of my ideas or beliefs, but are simply an interpretation through these historical frameworks.

[Read more…]

Depictions of Sexuality in Video Games: Still Constrained by History? – Abstract

It is undeniable that the video game industry has exploded in the past few decades, and they have certainly come far from their original purpose of simple entertainment.  Video games today are used for general education, exploring social issues, bonding with friends, and even experiencing new lives within fantasy universes. Inevitably, the implementation of sexuality into video games has effected vast new ways of experiencing video games. Especially intriguing is focusing in on the representation of LGBTQ characters and sexualities in video games. While there has been much scholarship on just their representation in video games, they are not linked into a comprehensive history of sexuality. This is where my project comes in.

[Read more…]