Final Summary of Immigration Research

Hello all!

To everyone who read my earlier updates, thanks for joining me on my epic quest to compare immigration narratives between U.S., Mexican, and Honduran media. To those of you who would prefer a short-cut, here’s a quick summary of my research process and findings. If you’re interested in an aesthetically-pleasing presentation that expands on my work, click this link:

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Immigration Narratives of “Origin” Countries

Hi everyone!

I’m back with some updates on the immigration narratives told by Mexican and Honduran newspapers. While both of these countries are classified as migrant “countries of origin,” the most important difference between the two is that Honduran migrants in the U.S. currently enjoy TPS (Temporary Protected Status) and Mexican migrants do not. To those of you who don’t know, TPS provides migrants with a work permit and prevents them from being detained based on immigration status. Most Honduran citizens who have continuously lived in the U.S. since January 1999 are eligible. This distinction between the two countries could affect the narratives being told to potential migrants back home.

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ABSTRACT: A Literature Review on Identity, Humor, and Offense—Exploring and Understanding Cards Against Humanity

ABSTRACT: I plan to explore how various aspects of one’s identity–e.g. age, gender, sexuality, race, etc–inform and influence one’s sense of humor as well as one’s sensibility. More specifically, I will conduct a literature review wherein I compile the most relevant scholarly work across several fields on the subject–including humor studies, psychology, and sociology. Finally, I will use the popular party game Cards Against Humanity (CAH) as a connecting focal point for my research. Cards Against Humanity, i.e. “a party game for horrible people”, asks players to choose the funniest punchline Cards-Against-Humanityfrom a set of cards to complete a given setup or prompt–the result is oftentimes a dirty, dark, or satirical joke. As players confront controversial cards, they are forced to decide what is funny and what is simply offensive. Subsequently, each player must define their sense of humor, their sensibility, and their identity amidst a social group. At the same time, players must be mindful of the particular humors, sensibilities, and identities of others in the group. For that reason, CAH is an excellent medium through which to research the interplay of these three factors. This piece of research is an essential first step in moving towards an understanding of the fascinating social phenomenon that is Cards Against Humanity.

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Mapping Media Responses to Research

My research is drawing to a close just in time for classes to start. My advisor, Professor Linneman, is helping me to formalize and flesh out a brief paper that I’ve written about my findings. In it, I describe the types of coverage that I found most commonly, which include
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